Open to work, passionate about building immersive experiences.
Explore My WorkHi, I'm Michael Abid, a junior game developer who graduated from Rubika SupinfoGame. I started out by creating game-related mods before pursuing this as a career. I'm aiming for gameplay or network programmer roles in the games industry. I recently completed a four-month internship as part of a master's degree in game programming and management and am looking for a programmer role as soon as possible.

A one‑hour VR experience for 2–4 players where you play as Druids learning Panoramix’s skills. Multiple events affect the future of the Druids.
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After a massive storm, cloud‑made ecosystems are disrupted across floating islets. Play as Perci, a young meteorologist, restoring clouds and helping inhabitants through hiking, jumping and gliding.
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A holographic radar view of entities and players with subsystems such as sensor, jammer and ping point.
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A hybrid clicker/trading‑card game where players place evolving token cards to generate hype before their opponent.
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A Unity adventure prototype where the player explores dungeons while the camera is indirectly controlled through map triggers, enabling perspective puzzles.
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Prototype of a retro‑inspired remake built during a three‑month internship. We refactored an existing codebase, created a level editor with controller support and dynamic UI, and delivered a playable prototype for investors.
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A forthcoming deception game built in Unreal Engine. Details are still under wraps, but the focus is on social interaction and strategy.
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